Twin Cities

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History

The twin cities of Dulin and Kibrick are located in the northwestern quarter of the kingdom of Arnasca. The northern region of Arnasca is hilly and the twin cities are no different; one can rarely see more than a few hundred yards in any direction owing to either buildings or hills. Originally just one city, Wellnik, it has been a place of internal turmoil since its founding by four fractious families over two-hundred years ago. Noble families came and went but the bickering between them was a constant until it came to a head nearly a century ago: the city fractured, with three of the families on one side and two on the other, and a civil war broke out with the two sides separated only by the thin trickle of a river that ran its way through town. Walls were built and the river was even moved, using geoscaping and aquamancy, as the fighting dragged on for years. It wasn't any kind of serious civil war, made up mostly by groups of thugs invading a neighborhood or district every few weeks and cheering their victory; when this happened they were normally run off the next week or a different district was taken by the opposing forces.

The civil war lasted nearly two decades, until the then ruler of Arnasca put a stop to it by marching his armies in to the city and declaring it sovereign territory under his rule. The two cities grudgingly ended the hostilities, and while the noble families of that time no longer exist, the remains of the walls, the swampy canals caused by previous riverbeds, and the animosities between houses and districts remain. So do the armies: each house retains a sizable force of men at arms, trained soldiers this time, so that if civil war breaks out again they will be quick to win it (or so each insists). The only thing that galls a twin cities nobleman more than another twin cities nobleman is an Arnascan nobleman: Dulin and Kibrick are some of the only cities (along with Oranmore) that Arnasca still holds fairly strict treaties with. These treaties are starting to lose their strength, though, as many of the families alive during their last signing during the War of Dragon's Rest are gone or fallen out of favor.

Layout

Dulin

The northeastern city, Dulin is hillier but also has more than its share of swampy canals. Footbridges crisscross the area and getting a horse, let alone a carriage, through it on anything but the main streets is tricky. It is the home of the majority of the city's craftsmen, and many of the neighborhoods built near the valleys and canals have a fine layer of soot on their walls and roofs from forgefires. It is home to three noble families: whose names I'll totally make up at some point.

Kibrick

The southwestern city, Kibrick is flatter, having one large valley near its edge that houses a large, cobbled oval that is the twin cities' mercantile hub. While it is less bumpy, it still has its hills being dominated by three large ones, each of course capped by a noble estate, that dominate the city skyline and are visible from almost anywhere in or around it. Kibrick is the home to the majority of the city's merchants and temples. It is home to three noble families: whose names I'll totally make up at some point.

The Canal and The Wall

The canal that separates the two cities is still present, although it's no more than five or six feet deep at its deepest it is wide and lined by muddy, swampy banks. Stone bridges cross it in many places, makeshift wooden bridges in some others, and barge traffic carries goods in and out of the city along it. The walls that separated the cities during civil war are still present, although collapsed or torn down for building materials in others.

The Catacombs

The twin cities have almost as many roads underneath it as it does on top of it: tunnels dug through the many hills, basements of buildings connected to one another, secret passages connecting noble estates to the house of a mistress, or secret tunnels used to store equipment or sneak in to enemy territory during the civil war. The catacombs are vast and varied: some are stone-walled tunnels, others dirt and so small you can barely crawl through them. They don't always connect: most were dug for a specific reason, rather than to build a transportation network, although you can only dig so many basements and tunnels before they start bumping in to one another.

The catacombs are labyrinthine and hard to police: this is where most of the city's less desirable aspects do business, and where its least desirable aspects live. Some of the deeper or less well known catacombs also sit outside the cities wards or where the wards are weak, and the cities are occasionally plagued by dagdha creeping up from below.