Never When City (Game)/Advancement
Jump to navigation
Jump to search
|
| |
| Game Details | Never When City (Game), Character Creation, Skills, Origins, Mantles, Advancement, Special Rules, Creatures, Quotes Page |
|---|---|
| Player Characters | Corvus, Melvin, Ormod, Jacob |
| Major NPCs | Thë Lörd Hëlmüt, Mr. Riddle |
| Major Locations | Never When City |
| Factions | The Empire, KHO, Grand Khanate, Cult of the Unraveler |
| This article is a stub. You can help the Dicepit by expanding it. |
Minor Milestones
At the end of each Session. Adjusting, not improving.
Do one:
- Swap ratings within same column
- Swap a stunt
- Exchange refresh for a stunt as long as you keep min. 1 refresh, or drop a stunt to regain refresh up to base refresh amount.
- Rename 1 aspect that isn’t your high concept
Significant Milestone
Approximately every 3 sessions
Growth and some improvement. Get a Minor Milestone, Plus all, some, or none of:
- Exchange one stunt or refresh for a stunt from another mantle, assuming you already have all the applicable conditions the stunt interacts with. (see Major Milestone for gaining Conditions)
- Improve a Profession or Temporal rating by 1, up to current Max
Major Milestone
Approximately every 3 Significant Milestones
Minor and Significant bonuses, Plus all, some, or none of:
- Gain Refresh, which you may spend immediately.
- Exchange 1 refresh for a condition from another Mantle
- Rename your high concept